The GCH Challenge Playbook Research edition · Vol. 01 Invite only
A playbook for game-day classrooms

Teach it.
Play it.
Score it.

GCH Challenge puts the lesson on the projector, the questions in every student's hand, and the points on the board — so every class period plays like game day.

We're inviting a small group of schools first. We'll tell you when spots open.

You're on the list. We'll be in touch when spots open.

See how it works ↓
Play 01 · Live sessionWhiteboard
every phone in play join with a code
Play01

The live session

You run the room from the front. The lesson is on the big screen, the questions land on every phone, and the scoreboard keeps itself.

Swipe the diagram →

Step 01

Put it up

Start a session from your campaign. The lesson and a short join code go up on the projector.

Step 02

Everyone's in

Students join on their phones with the code. Questions and game rounds come straight to their hands.

Step 03

Score it live

Answers and game finishes earn points the moment they happen. The board updates while the room watches.

While you teach, every phone just says “Look at the screen.” Eyes up front.
Play02

Run a season, not a worksheet

Campaigns string videos, games, quizzes, polls and surveys into a run of challenges. Every task earns points, so progress feels like a standings table, not a gradebook.

Sample campaign · Body systemsFixtures
WkTaskTypePts
01How muscles moveVideo50
02Name the bonesGame100
03Heart and lungs check-inQuiz75
04Favorite way to stay active?Poll25
05Build a balanced snackGame100
06End-of-season reflectionSurvey50
StandingsLive
1Room 12380
2Room 14345
3Room 9290
progress tracked for every student ↑
  • Mix any task type into one campaign
  • Points for every finish, totals that add up
  • Leaderboards that make Friday matter
Play03

The roster

Short, sharp learning games your students can finish in a few minutes. Each one can wear your program's colors and teach your topic.

No.01

Word search

Find the terms hiding in the grid.

No.02

Crossword

Clues in, vocabulary locked.

No.03

Card matching

Flip, remember, pair them up.

No.04

Drag & drop

Sort it, place it, label it.

No.05

Line connect

Join each idea to its match.

No.06

Field & court positions

Put every player where they belong.

No.07

Drumming & rhythm

Keep the beat, hit the timing.

No.08

Granola bar builder

Choose ingredients, see the nutrition.

same engine, your colors, your topic Plus more in the game library
Play04

Teach first, then play

Every game can come with its own lesson. A short clip and a few slides set it up on the big screen; then the game round goes out to every phone.

1 · Lesson clip

Watch it

A short video introduces the idea on the projector.

Phones: look at the screen
2 · Lesson slides

Learn it

You click through the slides at your pace — the class stays with you.

Phones: look at the screen
3 · Game round

Play it

The game goes out to every phone. Finishes score on the board.

Phones: game on
Play05

Every language, every device

Content can be translated into ten languages, and students play on whatever they have — the app on iPhone or Android, or the web in a browser.

English Español Français Deutsch Português العربية हिन्दी 中文 日本語 한국어
Phones

iOS & Android

The GCH Challenge app for students, with campaigns, games and points.

Browser

Web app

Join a live session or play from any laptop or Chromebook.

Staff

Admin panel

Build campaigns, manage games and content, and translate it — in one place.

The research program

Try-outs
are open.

We're building GCH Challenge with teachers, not just for them. A small group of schools and programs is being invited into our research program first. After that, we open the doors to everyone.

Sign-up sheetInvite only
  1. Join the waitlist. Leave your email below.
  2. Get the invite. We'll reach out as research spots open.
  3. Play your first session. Then tell us what to build next.

You're on the list. We'll be in touch when spots open.

built with teachers in our research program